Tuesday 15 November 2011

Hello :)

hello, long time :) blame exams, not me. I've been itching to write on a particular topic for AGES but haven't had the chance. I still don't have quite enough time now- but I'll do it within a few days. After 2 years and 7 units of studying political economy, I think I've formed a pretty good idea about why capitalism is a bad idea; at least, in its current form.

 In the mean time, I found this:


And this:


If I could be anyone in the world, I'd be Audrey Tautou.

Monday 7 November 2011

Manifestos

DASHA BLOGGED THIS

Art


To justify the artist’s professional, parasitic, and elite status
in society, 
he must demonstrate artist’s indispensibility and exclusiveness, 
he must demonstrate the dependability of audience upon
him, 
he must demonstrate that no one but the artist can do art.


Therefore, art must appear to be complex, pretentious,
profound, serious, intellectual, inspired, skillful, significant,
theatrical, It must appear to be valuable as commodity, so
as to provide the artist with an income.


To raise its value (artist’s income and patron’s profit), art is
made to appear rare, limited in quantity and therefore
obtainable and accessible only to the social elite and institutions.


 (Dusseldorf, 1963)


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In contrast, (Fluxus is an art event) 


Fluxus Art-Amusement

To establish the artist’s nonprofessional status in society, 

he must demonstrate the artist’s dispensibility and inclusiveness, 
he must demonstrate the self-sufficiency of the audience, 
he must demonstrate that anything can be art and anyone
can do it.

Therefore, art-amusement must be simple, amusing, unpretentious, concerned with insignificances, require no skill or
countless rehearsals, and have no commodity or institutional value.


The value of art-amusement must be lowered by making it
unlimited, massproduced, obtainable by all and eventually
pro-duced by all.


Fluxus art-amusement is the rear guard without any pretention or urge to participate in the competition of ‘oneupmanship’ with the avant-garde. It strives for the monostructural and nontheatrical qualities of a simple natural event, a game or a gag. It is the fusion of Spike Jones, Vaudeville, gag, children’s games and Duchamp.


(New York, 1965)
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I think I actually understand art better now. 
On the other hand, I'm writing a manifesto on design/visual communication. 
Should it be successful(ly finished) I might post it up. :)